Gameplay Total Beginner's Guide

Rebel 101: Early Meta Armies (Summer 2018)

What are Rebel commanders playing in this early meta? Let's find out.

In the “101” series, I’m going to take a brief look at each faction’s Core Set minis as well as the first few expansions for each. This is not intended to be an in depth strategy guide, but more a general primer for each faction’s units and play style.

So you’ve purchased your way to a bare bones 800 point army and have played your first game. Now, you’re wondering which units to buy first so that you have something a little more competitive. Presented below are a few of my favorite lists from the initial Legion meta. A meta that is, of course, hampered by the limited number of units at our disposal in these early months.

It’s worth noting that this game seems to have less of a competitive bent so far, at least compared to other FFG games like X-Wing. By no means should you view this article as Gospel Truth – you can and should feel free to play whatever the hell sounds fun to you out of the gate.

Nor should you feel the need to chase the current trooper-spam meta if you don’t have the means or desire to. As other units get released (and certainly, the recently announced E-Web and Laser Cannon units seem ready to shake things up) and new types of objectives are announced, we may well see a decrease in the average number of trooper units in play.

But if you’re looking for timely, proven lists for your first tournament, or just ideas to remix on your own, this list is for you.

Top Suggestion: The Twins

  • Luke Skywalker
    • Force Push
  • Leia Organa
    • Esteemed Leader
  • Rebel Troopers x 4
    • Z-6 Trooper
    • Rebel Trooper
  • Rebel Troopers
    • Z-6 Trooper
  • AT-RT x 2
    • AT-RT Laser Cannon
  • (795 Points)

This excellent list – which Kingsley used to win the inaugural Invader League – is extremely indicative of the early Rebel meta, and is also a very approachable army.

First, we’re utilizing both commanders available to us at this point in time. Luke, it’s important to point out, plays differently than Darth Vader. He has less health, a less robust courage value (3 is certainly high, but it’s not infinity), and his lightsaber is six black dice instead of six red, and he only has impact/pierce 2 compared to Vader’s impact/pierce 3. His point cost, though, reflects this and puts him at 40 less (base cost) than his father, and his command cards are wicked good, too. Therefore, it makes perfect sense to pair him with another commander, in this case the supportive Leia.

Leia plays like a defensive Veers, giving out dodge tokens instead of aim tokens. She gets Inspire 2 instead of Inspire 1. She also has one of the best command cards in the game with “Somebody Has to Save Our Skins.” Because of their lower point cost and better command cards, the Rebel two-commander list is far more viable than the Imperial equivalent.

Second, this list is high on the trooper spam/activation spectrum, with 9 activations and 33 minis spread across the board (and two commanders with solid command cards to corral them).

The general lack of impact weapons is certainly a concern for Rebels, but the sheer number of dice and immense number of dodges (from the troopers’ Nimble keyword and Leia’s Take Cover action) make it an excellent counter to other trooper spam lists. And with two commanders, they can more easily and more reliably be spread across the battlefield in a wide array of configurations.

Son/Daughter of Skywalker

  • Luke Skywalker
    • Force Push
    • Force Reflexes
  • Rebel Troopers x 5
    • Z-6 Trooper
    • Rebel Trooper
  • Fleet Troopers
    • Scatter Gun Trooper
    • Fleet Trooper
  • AT-RT x 2
    • AT-RT Laser Cannon
  • (793 Points)

or…

  • Leia Organa
    • Esteemed Leader
    • Commanding Presence
  • Rebel Troopers x 5
    • Z-6 Trooper
    • Rebel Trooper
  • Fleet Troopers
    • Scatter Gun Trooper
    • Fleet Trooper
  • AT-RT x 2
    • AT-RT Laser Cannon
  • AT-RT
    • AT-RT Flame Thrower
  • (793 Points)

You might notice a theme here: troopers, troopers, troopers. Rebels currently excel at large numbers of kitted out troopers.

Unfortunately, the Rebels are hampered by the fact that the T-47 Airspeeder is widely disliked at the moment. It’s underpowered, and easily played around. As Jimmydehand put it in the Discord when we were talking about this, “That’s the selling point for the two squads. Rebels have better heroes, villains have cooler toys.”

You could certainly futz around with any of the above lists to see what yo like most, but until Han Solo and the Rebel Commandos drop most of the single commander variations you’d see on the Imperial side are simply underpowered on the Rebel side. Even when those arrive, though, they’ll probably just be twists on the Twins list with mix and match troopers and commanders. The big meta shift we’ll be looking for should come with the Imperial E-Webs and Rebel Laser Cannons.

As I mentioned up top, don’t let that stop you from buying and playing what you like. For my money, the T-47 Airspeeder is one of those incredible, iconic Star Wars designs and if I were primarily playing Rebels I’d have one in a heartbeat.

But if you’re looking to be a competitive Rebel player, try your hand at the lists above and substitute in a few other units to see what works best for you.


If you’ve got any additions to these lists (or changes to the ones I’ve shown), throw them in the comments as a resource for others.. Good luck out there, Commanders!

 

 

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